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This is a guide made by
Danat on Dota-All Stars Official Forum
Here is a list of damage types made by me. I have gathered all info about damage types from this forum and some cases were tested personally. Also,
clogon helped me a lot in making this guide more accurate.
To simplify the understanding (which sometimes leads to less information about damage type details) I have divided damage types in 4 categories:
1.
Normal, which is reduced by hero's Armor and can be blocked by Shield Block items/skills (Stout Shield, Vanguard...)
2.
Magic, which is reduced by hero's Spell Resistance.
3.
Mixed - which is reduced both by Spell Resistance and Armor - meaning this is most non-dangerous type of damage
4.
Neutral - not reduced by anything - most dangerous type of damage
Note: Do not confuse 'Magic' damage type in my list with 'Damage type = Magic' that is widely used in changelog and some guides. Read my legend carefully to understand what I mean by saying 'Magic'.
Note2: Do not ask me for clarification on whether the information on some specific spell is correct. I see no point in this guide if users would still ask me to confirm info on every spell. If you have found out that the information is incorrect/outdated then provide a replay and I will update the guide. Otherwise I'm gonna ignore clarification requests.Below there is a list of all heroes (
version 6.58b) and their skills, colored accordingly to the damage-type list above. To make it easier to search for a specific hero, I have used a bold style on the most commonly used part of the hero name/class. Additionaly next formatting styles are applied to show how will the skill work against units with magic-immunity (Avatar):
- Skill name - does not work (if it's an ulti, then there will be only cast animation without any effect... except lost mana for casting it
) - Skill name - works, but without dealing any damage (some effects not related to damage - slow, stun, etc.)
- Skill name - works as usual (don't care if he has Avatar
) Effect name - this effect does not work on Avatared units. Used when skill is partially negated by magic-immunity to specify the exact effects that doesn't work.
The SentinelShendelzare Silkwood (Vengeful Spirit) -
Magic Missile, Terror, Command Aura,
Nether SwapZeus (Lord of Olympia) -
Arc Lightning,
Lightning Bolt,
Static Field,
Thundergod's WrathAiushtha (Enchantress) - Enchant, Untouchable,
Nature's Attendants,
ImpetusMorphling (Morphling) -
Waveform,
Adaptive Strike, Morph,
ReplicateRylai Crestfall (Crystal Maiden) -
Frost Nova,
Frostbite, Brilliance Aura,
Freezing FieldSven (Rogueknight) -
Storm Bolt,
Great Cleave, Toughness Aura,
God's StrengthSlithice (Naga Siren) - Mirror Image,
Ensnare,
Critical Strike, Song of the Siren
Raigor Stonehoof (Earthshaker) -
Fissure,
Enchant Totem,
Aftershock,
Echo Slam(
echo damage)
Rikimaru (Stealth Assassin) - Smoke Screen,
Blink Strike,
Backstab, Permanent Invisibility
Syllabear (Lone Druid) - Spirit Bear(
Entangle,
Demolish,
damage on death), Rabid, Synergy, True Form (
BattleCry,
One¹)
Lina Inverse (Slayer) -
Dragon Slave,
Light Strike Array, Ultimate,
Laguna BladeYurnero (Juggernaut) -
Blade Fury, Healing Ward,
Blade Dance,
OmnislashNortrom (Silencer) -
Curse of the Silent,
Glaives of Wisdom, Last Word,
Global SilenceRooftrellan (Treant Protector) - Nature's Guise, Eyes in the Forest, Living Armor,
OvergrowthDarchrow (Enigma) -
Malefice, Conversion,
Midnight Pulse,
Black HoleEzalor (Keeper of the Light) -
Illuminate, Mana Leak, Chakra Magic, Spirit Form (Blinding Light)
Ulfsaar (Ursa Warrior) -
Earthshock, Overpower,
Fury Swipes,
EnrageAggron Stonebreaker (Ogre Magi) -
Fireblast,
Ignite, Bloodlust, Multi Cast
Boush (Tinker) -
Laser,
Heat Seeking Missile,
March of the Machines, Rearm
Furion (Prophet) - Sprout, Teleportation, Force of Nature,
Wrath of NatureAzwraith (Phantom Lancer) -
Spirit Lance, Doppelwalk, Juxtapose, Phantom Edge
Tiny (Stone Giant) -
Avalanche,
Toss,
Craggy Exterior, Grow
Squee Spleen and Spoon (Goblin Techies) -
Land Mines, Stasis Trap,
Suicide Squad, Attack!,
Remote MinesChen (Holy Knight) -
Penitence,
Test of Faith, Holy Persuasion, Hand of God
Rexxar (Beastmaster) -
Wild Axes, Call of the Wild: Quilbeast(
Poison Attack),
Beast Rage,
Primal Roar(
side damage and
slow)
Jakiro (Twin Head Dragon) -
Dual Breath, Ice Path,
Auto Fire(
target selection),
MacropyreRazzil Darkbrew (Alchemist) -
Acid Spray,
Unstable Concoction,
Goblin's Greed, Chemical Rage
Mirana Nightshade (Priestess of the Moon) -
Starfall,
Elune's Arrow, Leap, Moonlight Shadow
Raijin Thunderkeg (Storm Spirit) -
Static Remnant, Electric Vortex,
Overload(
slow),
Ball LightningHuskar (Sacred Warrior) - Inner Vitality,
Burning Spear(
hp cost),
Berserker's Blood,
Life Break(
self damage,
slow)
Lanaya (Templar Assassin) -
Refraction,
Meld,
Psi Blades, Psionic Trap
Puck (Faerie Dragon) -
Illusory Orb,
Wanning Rift,
Phase Shift,
Dream CoilRattletrap (Clockwerk Goblin) -
Battery Assault, Power Cog: Shock(
damage,
knock back,
mana removal),
Rocket Flare,
Hookshot(
Movement,
Stun,
Pause)
Kunkka (Admiral) -
Torrent, Tidebringer(
Bonus Damage,
Cleave), X Marks The Spot,
Ghost ShipAlleria (Windrunner) - Shackleshot,
Powershot,
Windrunner,
Focus FireLuna Moonfang (Moon Rider) -
Lucent Beam,
Moon Glaive, Lunar Blessing,
EclipseKardal Sharpeye (Dwarven Sniper) -
ScatterShot,
Headshot(
stun), Take Aim,
AssassinateJah'rakal (Troll Warlord) - Berserker Rage(
bash damage), Blind, Fervor, Rampage
Rhasta (Shadow Shaman) -
Forked Lightning, Voodoo,
Shackles,
Mass Serpent WardRigwarl (Bristleback) - Viscous Nasal Goo,
Quill Spray, Bristleback(
auto Quill Spray), Warpath
Magnix (Pandaren Brewmaster) -
Thunder Clap, Drunken Haze,
Drunken Brawler, Primal Split: Storm(
WW dmg),
Earth, And
FireBradwarden (Centaur Warchief) -
Hoof Stomp,
Double Edge(
self-damage),
Return, Great Fortitude
Gondar (Bounty Hunter) -
Shuriken Toss,
Jinada, Wind Walk (
backstab damage),
TrackKnight Davion (Dragon Knight) -
Breathe Fire,
Dragon Tail, Dragon Blood, Elder Dragon Form(
Corrosive Breath,
Splash, and
Frost Breath)
Magina (Anti-Mage) -
Mana Break, Blink, Spell Shield,
Mana VoidTraxex (Drow Ranger) - Frost Arrows, Silence, Trueshot Aura, Marksmanship
Purist Thunderwrath (Omniknight) -
Purification, Repel,
Degen Aura, Guardian Angel
The ScourgeTerrorblade (Soul Keeper) -
Soul Steal, Conjure Image, Metamorphosis,
Sunder²
Kel'Thuzad (Lich) -
Frost Nova, Frost Armor, Dark Ritual,
Chain Frost(
ms/as slow)
Krobelus (Death Prophet) -
Carrion Swarm, Silence, Witchcraft,
ExorcismLion (Demon Witch) -
Impale, Voodoo, Mana Drain,
Finger of DeathLesale Deathbringer (Venomancer) -
Venomous Gale,
Poison Sting,
Plague Ward,
Poison NovaMagnus (Magnataur) -
Shockwave,
Empower,
Mighty Swing,
Reverse PolarityVisage (Necro'lic) - Grave Chill,
Soul Assumption,
Gravekeeper's Cloak, Raise Revenants
Nessaj (Chaos Knight) -
Chaos Bolt,
Blink Strike,
Critical Strike, Phantasm
Banehallow (Lycanthrope) - Summon Wolves,
Howl, Feral Heart, Shapeshift(
Critical Strike)
Black Arachnia (Broodmother) -
Spawn Spiderlings, Spin Web,
Incapacitating Bite(
slow),
Insatiable HungerMortred (Phantom Assassin) -
Stifling Dagger,
Blink Strike, Blur,
Coup de GraceMedusa (Gorgon) -
Split Shot,
Chain Lightning, Mana Shield,
PurgeBalanar (Night Stalker) -
Void, Crippling Fear, Hunter in the Night, Darkness
King Leoric (Skeleton King) -
Storm Bolt, Vampiric Aura,
Critical Strike, Reincarnation
Lucifer (Doom Bringer) -
Devour,
Scorched Earth,
LVL? Death(
bonus damage),
DoomAnub'arak (Nerubian Assassin) -
Impale,
Mana Burn,
Spiked Carapace, Vendetta(
backstab damage)
Slardar (Slithereen Guard) - Sprint(take more damage*¹),
Slithereen Crush,
Bash,
Amplify DamageAkasha (Queen of Pain) -
Shadow Strike, Blink,
Scream of Pain,
Sonic WaveBone Clinkz (Bone Fletcher) - Strafe,
Searing Arrows, Wind Walk,
Death PactDarkterror (Faceless Void) - Time Walk, Backtrack,
Time Lock,
ChronosphereViper (Netherdrake) - Frenzy(take more damage*¹),
Poison Attack,
Corrosive Skin,
Viper StrikeRazor (Lightning Revenant) - Frenzy(take more damage*¹),
Chain Lightning, Unholy Fervor,
Storm SeekerN'aix (Lifestealer) - Rage,
Feast, Open Wounds,
InfestLeshrac the Malicious (Tormented Soul) -
Split Earth,
Diabolic Edict,
Lightning Storm,
Pulse NovaPugna (Oblivion) -
Nether Blast, Decrepify,
Nether Ward,
Life DrainLeviathan (Tidehunter) -
Gush, Kraken Shell,
Anchor Smash,
RavageAtropos (Bane Elemental) - Enfeeble,
Brain Sap,
Nightmare(
killing blow*),
Fiend's GripRotund'jere (Necrolyte) -
Death Pulse,
Heartstopper Aura,
Sadist,
Reaper's ScythePudge (Butcher) -
Meat Hook(
stun),
Rot,
Flesh Heap,
DismemberBarathrum (Spiritbreaker) - Charge of Darkness,
Empowering Haste,
Greater Bash,
Nether StrikeAnub'seran (Nerubian Weaver) - Watcher,
Shukuchi,
Geminate Attack, Time Lapse
Nevermore (Shadow Fiend) -
Shadowraze,
Necromastery,
Presence of the Dark Lord,
Requiem of SoulsCrixalis (Sand King) -
Burrowstrike,
Sand Storm,
Caustic Finale(
AoE damage),
EpicenterMogul Kahn (Axe) -
Berserker's Call,
Battle Hunger,
Counter Helix,
Culling Blade³(killing)/
Culling Blade(non-killing)
Strygwyr (Bloodseeker) -
Bloodrage(
lose hp),
Blood Bath,
Strygwyr's Thirst,
RuptureAbaddon (Lord of Avernus) -
Death Coil(
self damage),
Aphotic Shield,
Frostmourne, Borrowed Time
Mercurial (Spectre) -
Spectral Dagger,
Desolate,
Dispersion,
HauntVol'Jin (Witch Doctor) -
Paralyzing Cask(
stun), Voodoo Restoration,
Maledict,
Death WardHarbinger (Obsidian Destroyer) -
Arcane Orb, Astral Imprisonment, Essence Aura,
Sanity's EclipseDemnok Lannik (Warlock) -
Fatal Bonds(
target selection),
Shadow Word, Upheaval,
Rain of Chaos: Infernal(
Immoliation,
Pulverize)
Meepo (Geomancer) - Earthbind,
Poof,
Geostrike, Divided We Stand
Dazzle (Shadow Priest) -
Poison Touch, Shallow Grave,
Shadow Wave,
WeaveAzgalor (Pit Lord) -
Firestorm,
Pit of Malice,
Expulsion, Dark Rift
Dirge (Undying) -
Decay,
Soul Rip (
drain damage),
Tombstone (
Deathstrike), Flesh Golem (
Plague,
slow)
Ish'kafel (Dark Seer) -
Vacuum,
Ion Shell, Surge, Wall of Replica
Kael (Invoker) - Quas, Wex,
Exort, Invoke:
EMP⁴,
Ice Wall,
Ghost Walk,
others¹
One makes you receive 10% of original damage (be it spell damage, normal or unreduced) and the rest 90% of that damage will be received as spell damage and splitted between you and your bear. So if both you and your bear are under the One effect, then you will receive 10% of original damage and 45% of original damage as spell damage. If only you have the One buff, then you will receive 10% of original damage and 90% of original damage as spell damage.²
Sunder - exchanges percentage of hp/max_hp between 2 heroes (one of which is you). If someone of them is magic-immune, then his hp will not change, while hp of his "partner" will change as usual.
This leads to simple conclusions:
1.Cast Sunder on enemy-Avatar - simply raise/lower your own hp to opponent's hp percentage.
2.Cast Sunder while being Avatar - no change in your own hp, and only your opponent will have his hp % changed to your hp %.
3.If both "partners" are magic-immune, then Sunder does no effect.³
Culling Blade (killing) is actually reduced by armor, but it deals 100 million damage, so even with every amount of damage mitigation in the game, it will still kill anything that is below the HP threshold. The red color was chosen as more appropriate, so people wouldn't think they can buy armor to counter Axe's ulti.⁴
EMP deals magic damage if it is about to kill a target, in other cases (where the enemy does not die) it uses direct HP removal.*
When you cast Nightmare on a target, you deal 5 damage. The target goes to sleep and is invulnurable for ~1 second. On the FIRST damage tic, if the target already has less than or equal to 20 HP, Nightmare is removed (The target wakes up and lives). Else, the target will lose 20 hp per tic (unreduced) untill they are at 20 hp or less. Then Nightmare will deal 50 damage (hence the 'killing blow'). This means that it is possible for a Hero to survive the killing blow if he has enough spell resistance (perhaps only Anti-Mage).*¹
Extra damage taken will be of the same type as the incoming damage. For example, if you were hit by normal damage, then the extra damage will be normal too and will be reduced by armor (but not by shield blocking skills though, because they are only applied for the incoming damage). Since the type of this damage depends on the type of the source damage and is reduced/unreduced same as the source damage, no color was chosen to avoid confusionIf those who helped me with this list are not mistaking

, the list now contains correct information about all skills.